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3 Mutants Ready To Attack

Crazy room 02

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Crazy room 02

This is a different view of the same Crazy room. The problem of having so many polys become obvious it was not the speed of the machine but the aliasing of those polys which we will need to find a solution for. Later on we solved it with a screen filter which helped allot. We also focus on spending those polys stead of in polygons details we wanted to spend them in multi-texturing.